June’s Co-Op Talk brought attendees back to their childhoods to explore game restrictions in the topic Parental Controls: To Play & Protect.   First thing was first: how much restriction did we have in gaming when we were kids? The answer: not one of us had the same experience growing up. Some of us had zero rules when it came to games. Others had a bevy of restrictions on both game titles and screen time. A...
GlitchCon15 welcomed 500 community members to explore Why Games Matter through a series of panels, interactive sessions, and galleries from March 28 - 29, 2015 at McNamara Alumni Center....
Co-Op Talk struck some serious chords while discussing the topic Grey Zone, Act 1: Ethics in Game Development this April, delving both into content and business practices.   We kicked off the afternoon chatting about our experiences with games that offered ethical choices, including Fable, Oblivion, Knights of the Old Republic, and The Walking Dead: Season 1. Making choices in these titles, whether good or bad,...
During GlitchCon, a few attendees asked us about the music playing in the background. I'm happy to share our full playlist with everyone! So if you were curious about a song that popped up throughout the weekend, or are just looking for some new tunes, check out the list below.   While we happen to use Spotify for our playlists, please feel free to use your...
This Co-op talk asked the age old question: what is the greatest game of all time? Not based just on nostalgia but actual, meritable mechanics that shot the game...
Dozens of community members joined us last week for a weekend of exploration and tinkering with development software at Glitch’s first ever Introduction to Unity Workshop. Attendees brought their own laptops and programmed along with local experts to learn how to think like a game designer and create their own endless-runner style zombie game: Zombie Pogo Go.   Game Informer’s Tim Turi kicked off the workshop Friday night with a live reading of his own Zombie...
Co-Op Talk saw an intense discussion on the topic of Free to Play: The Good, the Bad, the Morally Ambiguous? this past November with members agreeing on some points, and passionately debating others.   One of the most universally agreed upon points were that many PC games do F2P well. Examples of Dota, League of Legends, and Path of Exile were all touted as fair...
Katie Greenbriar has just returned home from a year abroad, but instead of being greeted by her family she finds a mysterious note from her sister Sam and an...
Choose your two buttons, pick your duds, and join dat purp-wearing Dave Lang, Iron Galaxy's CEO, as he dives into the origins, characters, and playing tips for Divekick. While...
This process is to register your device for the University of Minnesota's wired internet access. This process does require you to use a device that has access to the internet, so use your computer on wireless first, your phone, or some other device to access the wireless internet.   The first step in the process is to use above-said device to go to "https://wired.netaccess.umn.edu/cgi-bin/register.pl" or "wired.netaccess.umn.edu" if you don't want to type in the whole url.