July 8th, 2015 by
Katie Simning
June’s Co-Op Talk brought attendees back to their childhoods to explore game restrictions in the topic
Parental Controls: To Play & Protect.
First thing was first: how much restriction did we have in gaming when we were kids? The answer: not one of us had the same experience growing up. Some of us had zero rules when it came to games. Others had a bevy of restrictions on both game titles and screen time. A few were in the middle with a couple big rules like no MA titles or limited game time when it was sunny outside.
May 4th, 2015 by
Katie Simning
GlitchCon15 welcomed 500 community members to explore Why Games Matter through a series of panels, interactive sessions, and galleries from March 28 - 29, 2015 at McNamara Alumni Center....
April 10th, 2015 by
Katie Simning
Co-Op Talk struck some serious chords while discussing the topic Grey Zone, Act 1: Ethics in Game Development this April, delving both into content and business practices.
We kicked off the afternoon chatting about our experiences with games that offered ethical choices, including Fable, Oblivion, Knights of the Old Republic, and The Walking Dead: Season 1. Making choices in these titles, whether good or bad,...
February 16th, 2015 by
Tyler Grant
This Co-op talk asked the age old question: what is the greatest game of all time? Not based just on nostalgia but actual, meritable mechanics that shot the game amongst the stars. While many great titles were proposed as the greatest game ever, the greater story lies in what the greatest game gives us as players.
The discussion began with the proposal of Mario 64,...
December 30th, 2014 by
Erin Powers
Dozens of community members joined us last week for a weekend of exploration and tinkering with development software at Glitch’s first ever Introduction to Unity Workshop. Attendees brought their...
December 9th, 2014 by
Katie Simning
Co-Op Talk saw an intense discussion on the topic of Free to Play: The Good, the Bad, the Morally Ambiguous? this past November with members agreeing on some points, and passionately debating others.
One of the most universally agreed upon points were that many PC games do F2P well. Examples of Dota, League of Legends, and Path of Exile were all touted as fair and successful examples. Each offers a full game at no initial cost. Players can opt to purchase in-game embellishments that don’t affect the game’s overall outcome.
Many attendees mentioned Hearthstone as a middle ground. It’s...
May 11th, 2013 by
Kevin Pabst
Gaming is a patchwork quilt made up of people with, at best, loosely related tastes. More than any other event I’ve been to, the CSE Week LAN Party is the best example of how hugely diverse the gaming community is. Granted, League of Legends (LoL) and Starcraft II (SC2), the most popular tournaments, were both out in force.
A whole gaggle of teams rolled into...
November 11th, 2011 by
Daniel Starkey
I had a chance to make it to this year's Penny Arcade Expo, and while most of legit coverage is over at Destructoid, and I can't really talk about...
September 11th, 2011 by
Daniel Starkey
Battlefield 3
Battlefield has a strong pedigree in the world of online first-person shooters. Battlefield, specifically the Caspian Border trailer is beyond impressive. If the gameplay can match the visuals,...
May 11th, 2011 by
Ernest Lin
Last Fourth of July weekend, the Los Angeles Convention Center looked like the electronics & otaku Akihabara district of Tokyo as fans of Japanese anime, pop culture, and games (many in cosplay costumes) filled the area for Anime Expo 2011. Anime Expo is the largest and longest running anime convention in North America and draws in people from around the world. During my...