On February 19, 2015, over 100 people joined us in exploring gender and identity within video games! During the discussion panelists shared their thoughts and experiences on topics ranging from character representation, sustainable game development, industry diversity, and the struggle in balancing one’s professional and public image within the sometimes frightening internet landscape.
If you missed it, or just want to revisit the discussion, check out the full video on the Institute for Advanced Study (IAS) website.
Special thanks to IAS for recording the event, as well as to our panelists Amanda Ochsner, Danika Raghnild, and Charles McGregor!
This event was hosted in partnership with the IAS, Digital Arts Sciences + Humanities (DASH), Codework Collaborative, and the University Libraries.






