Gender, Identity, and Video Games
Best Buy Theater, Northrop Auditorium
February 19, 2015 from 3-6pm
Best Buy Theater, Northrop Auditorium
February 19, 2015 from 3-6pm
Join us for a discussion about the inequalities and prejudices present within the video games culture and industry from a variety of viewpoints. We will explore the ways underrepresented genders and races historically have been treated in technological sectors and how they are specifically manifested in video game culture. We will hear from scholars, students, and members of the broader community in the Midwest.
Before the event, participate in a social exhibition of games made by students and local developers. Light refreshments will be served.
We will also be continuing the conversation immediately after the panel at Stub & Herbs until 9pm. Free appetizers will be provided.
Amanda Oschner, PhD Candidate, UW – Madison
Amanda Ochsner is a PhD Candidate in the Department of Curriculum & Instruction at the University of Wisconsin-Madison. For her dissertation, Amanda is investigating the pathways of women in game design. Her long-term goal is to design diverse and inclusive learning spaces that engage people with games, programming, and design.
Danika Raghnild, Audio Producer, Naming is Hard, LLC
Danika Ragnhild is a game developer and co-owner of Naming is Hard LLC. She is a composer and writer who has worked in theatre as a playwright and sound designer for three years. She has a degree in Playwriting and is currently working on Chimera Genesis, an independent multiplayer platformer as an audio designer.
Charles McGregor, Game Developer, Tribe Games
Charles McGregor is a junior attending the University of Minnesota Duluth majoring in Computer Science and minoring in Art. He is an independent game developer at Tribe Games who has been making games for 2+ years and recently released his game: Glitch in the System. His specialties include programming, art, and sound design.
Evva Kraikul, Executive Director, GLITCH
Evva Kraikul is the Executive Director at GLITCH, a nonprofit that promotes the exploration of digital games as a culture, career, and creative practice. Evva has been working alongside the video games industry in the nonprofit sector for 5 years and has earned two Bachelors of Science degrees from the University of Minnesota – Twin Cities where she double majored in Neuroscience & Psychology.
This event is hosted in partnership with the Institute for Advanced Study, Digital Arts Sciences + Humanities (DASH), Codework Collaborative, and the University Libraries.
Want to showcase your game?
We’d love to have you! This is the perfect place to engage with 50+ attendees and see how they interact with game titles in real-time and connect with the local scene by meeting other game creators and aspiring students.
Please carefully read all of the details and submission guidelines before filling out the form below.
We will provide a table, access to wireless internet, and power.
Developer Requirements:
Exhibitor Registration
Fee: FREE