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	<title>Glitch Gaming &#187; &#187; Evva Kraikul</title>
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	<link>http://www.glitch.mn</link>
	<description></description>
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		<title>Virtual Reality Lab Demo</title>
		<link>http://www.glitch.mn/virtual-reality-lab-demo/</link>
		<comments>http://www.glitch.mn/virtual-reality-lab-demo/#respond</comments>
		<pubDate>Thu, 28 Aug 2014 01:57:15 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[Gallery]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=6255</guid>
		<description><![CDATA[]]></description>
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		<title>Operations Manager</title>
		<link>http://www.glitch.mn/operations-manager/</link>
		<comments>http://www.glitch.mn/operations-manager/#respond</comments>
		<pubDate>Fri, 25 Jul 2014 18:39:15 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[Executive Position]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=5900</guid>
		<description><![CDATA[In May 2010, Glitch was founded by a group of undergraduates who believed that games matter. Within the first six months, these few students produced multiple events and designed numerous programs that reached over 1500 students. Three years later, Glitch is now one of the most successful programs of its kind in North America, providing [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>In May 2010, Glitch was founded by a group of undergraduates who believed that games matter. Within the first six months, these few students produced multiple events and designed numerous programs that reached over 1500 students. Three years later, Glitch is now one of the most successful programs of its kind in North America, providing nationally recognized events and initiatives for the University of Minnesota.<br />
&nbsp;</p>
<p>Students are the foundation of our organization and it&#8217;s for them that we continue to improve our programming and create opportunities for the community.<br />
&nbsp;</p>
<p>We&#8217;re looking for passionate, talented and ambitious individuals who take play seriously. Like us, you thrive working in a team environment and are passionate about the unlimited potential that games have to influence our society.<br />
&nbsp;</p>
<p><strong>Job Description</strong><br />
Work Hours: 10-15 Hours per week<br />
&nbsp;<br />
Compensation:</p>
<ol>
<li>Free Glitch Membership</li>
<li>Access to Overnight Equipment Rental</li>
</ol>
<p>&nbsp;</p>
<p><strong>YOU ARE:</strong></p>
</ol>
<p>&nbsp;</p>
<ol>
<li>Strategic down to the core and when everyone else is playing checkers, you&#8217;re playing chess. Your unique creative vision helps your foresee which programs could and should be planned for Glitch</li>
<li>A tournament expert. You understand tournament design and know how to evaluated incentives and rewards</li>
<li>A communications expert who easily engages in the most appropriate medium, be it email, workshop conversation or Snapchat. Your interpersonal skills help you effectively communicate goals and strategies of our programming to get your point across and stay organized</li>
<li>An analytical thinker who explores trends to construct programming that supports Glitch&#8217;s initiatives. </li>
<li>Extremely player-focused and your passion for gaming is what led you to this post. You have a great feel for players&#8217; perspective and are well versed with multiple titles and communities</li>
</ol>
<p>&nbsp;</p>
<p><strong>YOU WILL:</strong></p>
<p>&nbsp;</p>
<ol>
<li>Create a sustainable process for supporting local competitive communities, up and coming eSports teams, tournaments, and grassroots events in the Glitch community</li>
<li>Be the point of contact for all competitive aspects of our programming and understand our role within the ecosystem </li>
<li>Use data and metrics to brainstorm future features to help build new avenues for community collaboration</li>
<li>Develop and manage a support calendar for mid-level and grassroots events that drives community engagement</li>
</ol>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>New Game Studies Course is Hiring a Teaching Assisstant</title>
		<link>http://www.glitch.mn/be-a-teaching-assistant-for-jour-1501/</link>
		<comments>http://www.glitch.mn/be-a-teaching-assistant-for-jour-1501/#respond</comments>
		<pubDate>Thu, 10 Jul 2014 21:56:44 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=5751</guid>
		<description><![CDATA[Journalism 1501 is a brand new game studies course that&#8217;s being offered this fall semester and the instructor is looking to hire one additional teaching assistant to help with this new class. Ideally, the TA, whether a graduate student or an advanced undergraduate student, would bring expertise in areas such as game design, mobile apps [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Journalism 1501 is a brand new game studies course that&#8217;s being offered this fall semester and the instructor is looking to hire one additional teaching assistant to help with this new class. Ideally, the TA, whether a graduate student or an advanced undergraduate student, would bring expertise in areas such as game design, mobile apps (programming or design), software development, or another domain related to gaming.</p>
<p>&nbsp;</p>
<p>You can send applications or any questions that you may have directly to Seth Lewis, the course instructor. Good luck to everyone that applies!</p>
<p>&nbsp;<br />
Jour 1501 — Digital Games, Sims and Apps: Storytelling, Play and Commerce</p>
<p>&nbsp;</p>
<p><em>School of Journalism &amp; Mass Communication<br />
Tues/Thurs 11:15-12:30<br />
University of Minnesota<br />
Course Debut: Fall 2014<br />
Taught by: Seth Lewis, assistant professor, sclewis@umn.edu<br />
(faculty bio: http://sjmc.umn.edu/people/profile.php?UID=sclewis)</em><br />
&nbsp;</p>
<p>Digital games are one of the fastest-growing sectors of the entertainment media industry, generating enormous profits for game companies and having a wide-ranging impact on our culture and society. Related developments in mobile applications and virtual-reality simulations are also becoming more than big business — they&#8217;re changing the very way we think about media, (augmented) reality, and our human relationships.<br />
&nbsp;<br />
In this course, students will:<br />
&nbsp;<br />
&#8211; Be introduced to the academic study of video games, computer simulations, and mobile applications.<br />
&#8211; Examine digital games as forms of communication and interactive storytelling, as well as games as entertainment, in commerce, for social activism, in professional training, and in education.<br />
&#8211; Consider the social impact of smartphones, their applications, and their uses in contemporary life — both for game play as well as communication more generally.<br />
&#8211; Discuss next-generation virtual reality technology that may change the way we think about immersive media experiences.<br />
&#8211; Study the history, ethics, and socio-cultural impact of digital games and related technologies.<br />
&nbsp;</p>
]]></content:encoded>
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		<title>May Multiplayer Mixer</title>
		<link>http://www.glitch.mn/glitch-igda-social-57/</link>
		<comments>http://www.glitch.mn/glitch-igda-social-57/#respond</comments>
		<pubDate>Tue, 13 May 2014 15:07:03 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[Gallery]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=5648</guid>
		<description><![CDATA[]]></description>
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		<title>Glitch.Viewing: League of Legends All Stars 2014</title>
		<link>http://www.glitch.mn/glitch-viewing-league-of-legends-all-stars-2014/</link>
		<comments>http://www.glitch.mn/glitch-viewing-league-of-legends-all-stars-2014/#respond</comments>
		<pubDate>Tue, 13 May 2014 14:46:15 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[Gallery]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=5590</guid>
		<description><![CDATA[]]></description>
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		</item>
		<item>
		<title>Spring Celebration</title>
		<link>http://www.glitch.mn/glitch-spring-jam/</link>
		<comments>http://www.glitch.mn/glitch-spring-jam/#respond</comments>
		<pubDate>Tue, 29 Apr 2014 17:09:14 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[Gallery]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=5459</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[]]></content:encoded>
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		</item>
		<item>
		<title>Glitch For Less</title>
		<link>http://www.glitch.mn/glitch-for-less/</link>
		<comments>http://www.glitch.mn/glitch-for-less/#respond</comments>
		<pubDate>Wed, 19 Feb 2014 21:56:07 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=5154</guid>
		<description><![CDATA[On behalf of the entire Glitch Staff, I’m so excited to announce some big changes in our membership structure starting spring of 2014. &#160; When Glitch first started back in 2010, we relied heavily on membership fees to fund our events, equipment, games and initiatives. Over the past four years we have become less and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>On behalf of the entire Glitch Staff, I’m so excited to announce some big changes in our membership structure starting spring of 2014.</p>
<p>&nbsp;</p>
<p>When Glitch first started back in 2010, we relied heavily on membership fees to fund our events, equipment, games and initiatives. Over the past four years we have become less and less dependent on these dues and are finally able to make a drastic change this fiscal year. Below is the list of changes that are effective immediately:
</p>
<p>&nbsp;</p>
<h3 style="color: #000;">Glitch Max Membership</h3>
<p>This fee is now <strong>$10</strong> per semester for students down from the original $25 in fall of 2013. </p>
<p>&nbsp;</p>
<p>Additionally, this card will no longer provide free admission to all Glitch gatherings but instead a discount for all flagship events such as GlitchCon, GameCraft and Welcome Geek. Admission for lounges and community mixers will stay the same but with added benefits such as early registration for events with limited seats or raffles for swag and gear. </p>
<p>&nbsp;</p>
<p>What if you’ve already purchased a Max card this semester? No worries, we’ll refund you the difference. Just come by at lounge on any Friday that it’s open and we’ll get it taken care of.  </p>
<p>&nbsp;</p>
<h3 style="color: #000;">Glitch Flex</h3>
<p>Discontinued. Our staff originally thought that the Flex card was going to be a huge hit this past semester but it definitely wasn’t. Only a small handful of individuals opted for the Flex and we don’t feel like it was successful enough to keep around. </p>
<p>&nbsp;</p>
<p>*Please note that we will still honor all stamps for those who have purchased this in Fall of 2013 but will no longer sell them in our store. </p>
<p>&nbsp;</p>
<h3 style="color: #000;">Free Spring 2014 Membership for TPG Card Holders</h3>
<p>If you know what TPG is and still have your membership card, we’d like to say a thank you by providing you with a complementary Glitch Max for Spring of 2014. You guys are the ones who made it all possible by providing us with the funding to purchase our first consoles, games, networking equipment and pay for space rentals. To be frank about it, you’re all pretty rad. </p>
<p>&nbsp;</p>
<p>Come to lounge this semester on the February 21st or February 28th with your TPG card and we’ll exchange it with a spring 2014 Max, EZPZ.  </p>
<p>&nbsp;</p>
<p>We’d like to thank everyone who has been a member, sponsor, or collaborator in the past four years. Your continued support has helped us build a home for video game enthusiasts on campus. We promise to continue providing consistent programming and have some seriously ambitious goals for this upcoming year!</p>
<p>&nbsp;<br />
<img src="/wp-content/uploads/Dramabug_catbug_minisode_-_geek_week_premiere_on_cartoon_hangover_003_0002-720x340.jpg" alt="catbug" /><br />
&nbsp;</p>
<p>I also want to say a special thank you to all of our past and present staff who have contributed numerous hours writing grants, initiating partnerships, creating content and collaborating with local supporters in order to fund our programs. You guys are da best. </p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>GlitchCon 2014</title>
		<link>http://www.glitch.mn/glitchcon-2014/</link>
		<comments>http://www.glitch.mn/glitchcon-2014/#respond</comments>
		<pubDate>Tue, 04 Feb 2014 02:36:20 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[Gallery]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=4922</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[]]></content:encoded>
			<wfw:commentRss>http://www.glitch.mn/glitchcon-2014/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apply for Jobs &amp; Internships</title>
		<link>http://www.glitch.mn/apply-for-jobs-internships/</link>
		<comments>http://www.glitch.mn/apply-for-jobs-internships/#respond</comments>
		<pubDate>Sat, 04 Jan 2014 03:40:00 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[Get Involved]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=6454</guid>
		<description><![CDATA[If you&#8217;re looking for an internship or job&#8230; &#160; Look no further, you’re in the right place. Positions will be updated monthly and this page will officially have listings at the beginning of October. Check back next month for an updated list of opportunities! &#160; Submitting an open position &#160; Have an internship or job [&#8230;]]]></description>
				<content:encoded><![CDATA[<h3>If you&#8217;re looking for an internship or job&#8230;</h3>
<p>&nbsp;<br />
Look no further, you’re in the right place. Positions will be updated monthly and this page will officially have listings at the beginning of October. Check back next month for an updated list of opportunities!<br />
&nbsp;</p>
<h3>Submitting an open position</h3>
<p>&nbsp;<br />
Have an internship or job opportunity you’d like to fill? We’d love to assist and are always looking to help students and recent graduates find their next adventure.<br />
&nbsp;<br />
Deadline for the upcoming submission is <strong>September 30th</strong>.<br />
<strong>Postings will be published October 3rd</strong></p>
<p>&nbsp;</p>
<p><strong>What to send:</strong></p>
<ol>
<li>Title of position</li>
<li>Project description in 200 characters or less</li>
<li>Eligibility requirements</li>
<li>Contact information</li>
</ol>
<p>&nbsp;</p>
<p><strong>How to submit:</strong><br />
Please submit all opportunities to: glitch @ umn.edu with the position title in the subject line. example: <em>*Internship* Position Title, *Full-Time Job* Position Title</em><br />
&nbsp;</p>
]]></content:encoded>
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		<title>Glitch.Indie: Hiya! Ready to DiveKick?</title>
		<link>http://www.glitch.mn/glitch-indie-hiya-ready-to-divekick/</link>
		<comments>http://www.glitch.mn/glitch-indie-hiya-ready-to-divekick/#respond</comments>
		<pubDate>Wed, 25 Dec 2013 06:46:52 +0000</pubDate>
		<dc:creator><![CDATA[Evva Kraikul]]></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.glitch.mn/?p=3886</guid>
		<description><![CDATA[I&#8217;ve been hearing a lot of rumbles about an indie fighter with only two game mechanics. At first I thought the concept sounded silly but after watching a few videos and looking at Iron Galaxy&#8217;s website, I realized that it indeed is silly and absolutely brilliant. &#160; For those who are unfamiliar, DiveKick is a [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been hearing a lot of rumbles about an indie fighter with only two game mechanics. At first I thought the concept sounded silly but after watching a few videos and looking at Iron Galaxy&#8217;s website, I realized that it indeed <em>is</em> silly and absolutely brilliant.</p>
<p>&nbsp;</p>
<p>For those who are unfamiliar, DiveKick is a 2D fighting game that allows you to do only two things in battle &#8211; jump and dive-kick. The title is a reference to a common mechanic in many fighting games where characters have the ability to jump in the air and then do a powerful diving kick. The move is apparently OP, but I don&#8217;t play enough fighting games to know such things.</p>
<p>&nbsp;</p>
<p>The people over at Iron Galaxy don&#8217;t just see DiveKick as all fun and games but believe that the game play reinforces fundamental skills of the fighting genre. During a match players must think critically about spacing, timing, and strategies to outwit their opponent.</p>
<p>&nbsp;</p>
<p>At this point, I&#8217;m sure you&#8217;ve guessed that Iron Galaxy is our next indie partner so I&#8217;ll depart with some videos for your viewing pleasure and a surprise gift below!</p>
<p>&nbsp;</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='760' height='458' src='http://www.youtube.com/embed/alvDUwpCC70?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p>&nbsp;</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='760' height='458' src='http://www.youtube.com/embed/BZuDI-m0Hxo?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0' allowfullscreen='true'></iframe></span></p>
<p>&nbsp;</p>
<p style="text-align: center;"><strong>STEAM CODES FOR DIVEKICK</strong><br />
6YFW4-4I8D0-2W72G<br />
5MY5E-9MABC-MXE7Y<br />
27LR6-WILPW-DIJLH<br />
KRFKT-TBGQ0-TG0K4<br />
R7B0D-2B6F2-53NCT</p>
<p>&nbsp;</p>
]]></content:encoded>
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